{ GAME_TITLE : 'Spaceship!', // menu items NEW_GAME_ITEM : 'New Game', RESUME_GAME_ITEM : 'Resume Game', OPTIONS_ITEM : 'Options', SCORES_ITEM : 'Scores', NEWS_ITEM : 'News', CREDITS_ITEM : 'Credits', HELP_ITEM : 'Help', QUIT_GAME_ITEM : 'Quit', QUIT_TITLE : 'Really quit the game?', YES_QUIT_ITEM : 'Yes', NO_QUIT_ITEM : 'No', RESET_OPTIONS_ITEM : 'Reset Options', // difficulties DIFFICULTY_TITLE: 'Select a Difficulty', EASY_LEVEL : 'Easy', MEDIUM_LEVEL : 'Medium', HARD_LEVEL : 'Hard', // tiles HIDDEN_TILE : 'Hidden space', EMPTY_TILE : 'Empty space', AMMO_TILE : 'Empty ammo box', SHIELD_TILE : 'Empty shield charger', HINT_TILE : 'Dead sensor hint', WARP_TILE : 'Dead enemy warp', BOMB_TILE : 'Space mine shell', LEECH_TILE : 'Dead space leech', SHIP_TILE : 'Dead enemy ship', // intro messages INTRO_MESSAGE: 'Enemy ships sighted!', GOAL_MESSAGE: 'Destroy ${enemies} ship to win.', GOALS_MESSAGE: 'Destroy ${enemies} ships to win.', // change and status messages HIT_MESSAGE : 'You destroyed an enemy ship!', MISS_MESSAGE : 'You missed!', HIT_REMAIN_MESSAGE : 'Destroy one more to win.', HITS_REMAIN_MESSAGE : 'Destroy ${enemies} more to win.', AMMO_MESSAGE : 'You found a box of ammo!', AMMOS_MESSAGE : 'You found ${ammo} boxes of ammo!', AMMO_REMAIN_MESSAGE : 'You have ${ammo} shot left.', AMMOS_REMAIN_MESSAGE : 'You have ${ammo} shots left.', SHIELD_MESSAGE : 'You found a shield!', SHIELDS_MESSAGE : 'You found ${shields} shields!', SHIELD_REMAIN_MESSAGE : 'You have ${shields} shield left.', SHIELDS_REMAIN_MESSAGE : 'You have ${shields} shields left.', LEECH_MESSAGE : 'A space leech stole an ammo box!', LEECHES_MESSAGE : 'A space leech stole ${ammo} ammo boxes!', BOMB_MESSAGE : 'A space mine destroyed a shield!', BOMBS_MESSAGE : 'Space mines destroyed ${shields} shields!', HINT_MESSAGE : 'Enemy ship detected!', HINT_CELL_MESSAGE : 'Row ${row}, column ${column}.', WARP_MESSAGE : 'Enemy reinforcements warp-in!', // next action messages SHOT_MESSAGE: 'Prepare to fire!', MINIGAME_MESSAGE : 'Challenge time: ${challenge}!', // minigame messages AMMO_MINIGAME_MESSAGE : 'earn ammo', SHIELDS_MINIGAME_MESSAGE : 'charge your shields', BOMBS_MINIGAME_MESSAGE : 'avoid enemy fire', WARPS_MINIGAME_MESSAGE : 'stop enemy warps', WIN_MINIGAME_MESSAGE : 'You won the challenge!', LOSE_MINIGAME_MESSAGE : 'You lost the challenge!', WIN_AMMO_MESSAGE : 'You won a box of ammo.', WIN_AMMOS_MESSAGE : 'You won ${ammo} ammo boxes.', LOSE_AMMO_MESSAGE : 'You earned no ammo.', WIN_SHIELD_MESSAGE : 'Your ship charged a shield.', WIN_SHIELDS_MESSAGE : 'Your ship charged ${shields} shields.', LOSE_SHIELD_MESSAGE : 'Your shield charger failed.', LOSE_BOMB_MESSAGE : 'Enemy fire destroyed a shield.', LOSE_BOMBS_MESSAGE : 'Enemy fire destroyed ${shields} shields.', WIN_BOMB_MESSAGE : 'You avoided enemy fire.', LOSE_WARP_MESSAGE : 'A new enemy ship appeared.', LOSE_WARPS_MESSAGE : 'A warp brought ${ships} enemy ships.', WIN_WARP_MESSAGE : 'You stopped enemy reinforcements.', // HUD HUD_SHIPS: 'Ships', HUD_SHIELDS : 'Shields', HUD_AMMO : 'Ammo boxes', // game outcome messages WIN_GAME_MESSAGES : ['Your enemies lie in ruin.', 'You won the game!', 'Congratulations!'], LOSE_GAME_MESSAGES : ["Your shields have failed.", 'The game is over.', 'Better luck next time!'], // error dialog MISSING_REQ_TITLE : 'Missing Requirement' }